My goal with this website is to showcase my portfolio of work across the breadth of projects I have been involved with over the years, through the lens of an imaginary travel blog. I strive to build environments that are immersive and feel like places that you, the player of the games I make, want to visit – or even better – live in! So please enjoy the galleries within and log into the games themselves to experience your own fabled travels.
EXPERIENCE
2018 – Current
Senior World Designer
Standing Stone Games
One of the critical architects for Lord of the Rings Online, focusing on world design and associated gameplay systems. I have dedicated considerable time innovating tools, processes and planning methods to challenge myself and my team with the creation of the biggest and best looking regions in the game with each update!
Community engagement via Discord, Forums and Twitch.tv streaming are also a considerable part of my role working with SSG.
2013 – 2018
UX/Web Project Manager
Freeland/Contract
Working with high profile Boston-area brands such as Mercer, CVS, and Boston University, I honed my management and scoping skills across a variety of digital platforms and products. Collaborating with artists, designers, developers and account teams, I oversaw the scope, planning, and implementation of numerous web and app projects while challenging myself to learn new development methodologies and discovering the means to adapt those methods to the unique needs of each team and project.
2003-2013
Lead Designer | Lead Artist
Turbine Inc./WB Games
This is where I began my career in videos. Starting as a production artist, I travelled through a variety of Lead Artist, Lead Technical Artist, and Lead Designer roles across a number of Turbine’s products and prototype efforts.



